Video Games

As a composer and sound designer, I’ve created sound effects, sound design, foley, and music for video games companies including Ubisoft, Square Enix, Gameloft and Ristband.

In my work with HaZraf Dulull (The Dark Night, Hell Boy) and HaZimation Studios, I’ve created the score and sound design for his Unreal Engine animated feature film Max Beyond, which is also being released as a Fortnite island. I also worked on a massively multiplayer platform- where my role was to score and sound design trailers, teasers, and social assets, working closely with the creative director, and delivering on a tight deadline. 

Most recently, I’m working on the music for the video game Astro Burn, and created the music and sound design for a virtual reality piece called Detachment (SXSW Film and TV Festival, Shanghai International Film Festival, Prague VR*ART Festival).